
SOMETIMES YOU WISH YOU COULDN’T SEE
Call Out is a game concept I created toghether with my brother. This project includes game design, GUI design and graphic design. It is a top-down, rogue-like multiplayer horror game set in an underground military bunker overrun by monsters. Players start out on the bottom floor, with one objective, make it out alive. The game leans heavily on cooperative and strategic gameplay where players will have to work together while dealing with limited resources and balancing the pros and cons of light, sound and time.





